EARLY ACCESS · PROJECTION PLANNING STUDIO

Know what the light will do before the truck rolls.

Throwcast is a 3D planning studio for projection rigs. Import your venue, place projectors with real optics, and read lux, pixel density and blend overlap live — before anything goes on a truck.

Get early access See it work
Throwcast editor: blend-colored frustums over a venue with trusses and rack
01 — IMPORT

Bring your venue in

GLTF, OBJ or FBX — or model the room in place: drop in the architect’s floor plan, scale it to life, and trace it into real walls with sketch & extrude. Every surface is a projection target and an occluder from the moment it exists.

02 — PLACE & AIM

Real optics, not sketches

Throw ratio, lens shift, aspect — validated against a real 30-projector production. Blend arrays clone a rig into grids or rings and keep driving them as you edit.

03 — READ THE TRUTH

Numbers you can rig from

Lux, px/m, throw distance, keystone widths and blend overlap — planar and true-keystone — recomputed live as the rig changes. Hover anywhere for a per-projector probe.

REAL-TIME SIMULATION

See the light before the load-in

A lux heatmap and a content preview, occlusion-aware, with no baking — up to 32 projectors simultaneously. Switch shading modes and the venue repaints instantly.

Lux heatmap with false-color bands and legend
Lux heatmap. lumens / image area × cos(incidence), accumulated across projectors, with depth-map occlusion.
Content preview across a blended curved screen
Content preview. Your image across the blended surface, overlap seams visible — a built-in test card when you haven’t loaded one.
32projectors simulated live
19.2%validated blend overlap, reproduced exactly
3840pxviewpoint PNG export
300dpiPDF report output
THE WHOLE WORKFLOW

One tool, load-in to signal flow

Optics is half the job. Throwcast models the venue and carries the rest of the rig in the same document.

Start from the architect’s plan

Drop a floor plan or elevation into the venue — on the ground, on a wall, on any face. Measure one known distance across it and the whole drawing scales to life. It’s a drafting aid, not a screen: never lit, never an occluder, but always there to dimension against.

A floor plan placed flat in the 3D venue as a reference image
Sketch editor: tracing the floor plan with dimensioned lines, rectangles and circles

Trace it, then extrude it

Sketch on any plane — lines, rectangles, circles, with dimensions typed mid-gesture — and push a closed outline up into a solid. Bodies stay live-linked to the drawing: move a wall in the sketch and the geometry follows. The riser with a notch, the set wall in plan, the room itself — shapes no primitive can make.

Screens the shape your screen actually is

Flat, curved, a closed 360° cylinder, or a dome. One object, one shape field you can change at any time — a wall that turns out to be a cyc keeps its position, its name and every annotation pinned to it. A dome is placed by its centre of curvature, where the audience sits, so tilting a planetarium is one rotation about that point; it asks for a radius and a dome angle, which are the two numbers the trade quotes.

Content preview mapped across a 180-degree dome in the 3D viewport
A doorway cut through a lit wall, the lux heatmap unbroken around the opening

Cut the doorway where the doorway is

A cut is a body you place, not a field on a wall. Push a box through the wall and you have a doorway; drag it and the doorway moves, scale it and it resizes, hide it and the wall closes up. One cutter opens everything it touches, so in a corner it opens both walls at once. Nothing is stored about what cuts what, so nothing goes stale on undo.

Box, cylinder, cone or sphere — through walls, screens, domes and solids alike
The beam, its shadow, the lux probe and your clicks all pass through the opening
Put the pink ghosts away for the client’s sheet; the openings stay open

Cables and trays, routed for real

Typed ports on every device. Connect two and the cable exists in the 3D scene — lengths come from the routed polyline plus slack, not a guess. Tray networks are derived from geometry, so there is nothing to keep in sync.

Cable trays routed in 3D with cables dropping to devices
2D signal diagram with device nodes and typed ports

The same rig as a schematic

A 2D signal diagram, fully driven by the document: device nodes, typed ports, colored cable runs. Drag port to port to patch; the FOH rack nobody modelled lives here too.

DEVICE WORKSHOP

Your machines, modelled properly

The Device tab is a library workshop: projector and device definitions with real 3D bodies, port panels, lenses and per-format throw ratios. Definitions drive every instance in the scene — edit the machine once and the whole rig follows.

Library, not just a list

A bundled vendor catalogue plus your own custom definitions. “N in scene” badges show where each machine is used; Make unique forks one instance onto its own copy.

Bodies and ports

Cabinet dimensions, a raised UST head, sockets placed on real faces. Duplicate a port and it keeps type and direction, numbered the way a back panel is.

Lenses that draw honestly

Fixed or swappable, with per-format throw ratios and shift travel. A UST marks its exit window; a right-angle lens shows the cabinet side-on to the beam.

PROJECTOR WIZARD

From a vendor’s printed table to a working definition

Four steps — machine, lens kind, projection scheme, review — solve a projector from the spec sheet you actually have, including shift travel derived from a printed image-position range.

Wizard step 1: machine details Wizard step 2: lens kind selection Wizard step 3: projection scheme Wizard step 4: review
Step 1 — the machine: brand, model, lumens and panel format from the spec sheet.
Projection scheme: 2D throw diagram with dimension lines, side and top elevation
PROJECTION SCHEME

A vendor-style throw diagram, live

Side and top elevations with dimension lines, driven by a live calculator: distance and image width solve each other, zoom slides the throw-ratio range, shift and aspect update as you type. Pin distance or image width and zoom drives only the other.

Wheel zooms at the cursor; text stays screen-size and the sheet recomposes
Folded lenses drawn honestly — UST exit window, right-angle cabinets, rear throw
The same drawing prints in reports: one throw-diagram page per projector
DELIVERABLES

Paper the crew can rig from

A report page is a sheet you arrange blocks on — 3D views, text, cable and equipment schedules, rack elevations, diagram slices, blend-array tables. Drag, resize, snap, duplicate, then export the set as a multi-page PDF at 150 or 300 dpi.

A report layout page: a 3D view block beside a blend-array table on the sheet

Every block reads the project, not a snapshot of it

A schedule, a rack elevation and a blend-array table are derived the moment the page is drawn, so they cannot go stale. A view block carries its own camera, hidden set and annotations — including lux and px-per-m pins that recompute, so the numbers on the sheet stay true as the rig changes.

Cable schedule with lengths from real routed 3D polylines and slack %; a run with an unplaced end reads “unplaced”, never 0.00 m
Equipment list grouped by machine and location — two of the same switcher in two racks are two rows, because the list is for building a rack as well as buying the kit
A table longer than its paper paginates: put the next block on the next sheet and the list continues
Blend-array tables report the seams the simulation measures — what the rig is doing, not what it was set up to do

Or the same rig as a technical drawing

A view block can render black edges on white paper instead of the lit venue — hidden lines removed, the grid pale as construction lines. One page can carry the shaded render and the line drawing of the same rig side by side, so a report that has to print in black and white, or be dimensioned over on site, now can.

Vertex-snapped measurements, axis-locked to the projector’s own throw
One generated throw-diagram page per projector, drawn as vectors
4K PNG export of any saved view
A report sheet carrying a line drawing and the shaded render of the same projector throw, both dimensioned

Lock in launch pricing

Throwcast is opening in early access. Join the list and lock in launch rates when it ships. Every account opens on a worked demo venue — twelve projectors in three blend arrays, truss, a wired rack and a seven-page report — rather than an empty grid.

No hard numbers yet — early-access members get launch rates first.